![]() Weakening Strikes ( Daredevil) - Your next attack after dodging causes weakness to foes struck.Uncatchable ( Trickery) - Leave behind lesser caltrops when you dodge.Expeditious Dodger ( Acrobatics) - Gain swiftness upon dodging.Evasive Purity ( Nature Magic) - Dodging removes a damaging condition and a non-damaging condition from you.Companion's Defense ( Wilderness Survival) - You and your pet gain protection when you dodge roll.Short bow skills pierce and gain recharge reduction, and their attacks from behind or while flanking or against defiant foes are improved. Light on your Feet ( Skirmishing) - Damage and condition duration are increased after dodging or using Quick Shot.Resilient Roll ( Defense) - Gain resistance when you dodge.Reckless Dodge ( Strength) - Damage foes at the end of a dodge roll. ![]() Outgoing healing is increased for a period of time upon landing. You now heal allies in an area when you land instead of dealing damage.
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